Conjuration Simplified

The explanation of Conjuration in Amber Diceless Roleplaying can be a little confusing, so Leslie Lightfoot created a write-up that broke down the rules more simply. It is reprinted below with permission.


Conjuration can be used in one of two different ways –

  • one can either conjure a mundane item or creature from ‘nothingness’ – or –
  • one can empower an already existent natural item or creature with fantastic abilities.

One cannot do both.

1)  Conjuring an Item or Creature –

  • Single-Realm Item or Creature (GM Note – If removed from Realm of creation, a Single-Realm Item or Creature will remain contiguous / functioning for 6 hours after removal)
    1 hour
  • (GM Note – One cannot Conjure an Item or Creature that can travel between Realms permanently.  One must locate an existing Creature or locate / make / build / forge / construct a natural Item, and subsequently empower it to do so.)

2)  Empowering an Item or Creature –

  • Conjured Item or Creature –
    • Single-Realm Item or Creature (GM Note – If removed from Realm of creation, a Single-Realm Item or Creature will remain contiguous / functioning for 6 hours after removal)
      1 minute per point in Qualities
      1 minute per point in Powers
  • (GM Note – One cannot empower a Conjured Item or Creature that can travel between Realms permanently.  One must locate an existing Creature or locate / make / build / forge / construct a natural Item, and subsequently empower it to do so.)
  • Natural Item or Creature –
    Preparing / infusing Item or Creature – ½ hour (required)
    • Single-Realm Empowerment of Item or Creature (GM Note – If removed from Realm of creation, a Single-Realm Item or Creature’s empowerment will last for 6 hours after removal)
      10 minutes per point in Qualities
      1 hour per point in Powers
    • Cross-Realm Empowerment of Item or Creature (GM Note – these are permanent empowerments)
      100 minutes per point in Qualities
      10 hours per point in Powers

Published by bolthy

Jeremy Zimmerman is a teller of tales who dislikes cute euphemisms for writing like “teller of tales." He is the author of the young adult superhero book, Kensei and its sequel, The Love of Danger. In his copious spare time he is the co-editor of Mad Scientist Journal. He lives in Seattle with a herd of cats and his lovely wife (and fellow author) Dawn Vogel. Contact Jeremy at bolthy@gmail.com.

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