The explanation of Conjuration in Amber Diceless Roleplaying can be a little confusing, so Leslie Lightfoot created a write-up that broke down the rules more simply. It is reprinted below with permission. Conjuration can be used in one of two different ways – one can either conjure a mundane item or creature from ‘nothingness’ –Continue reading “Conjuration Simplified”
In Knight of Shadows, Zelazny identifies the Jewel of Judgment as the “Left Eye of the Serpent.” In some campaigns I’ve made that literal, where it is something stolen from the Serpent by the Unicorn. But in other campaigns I’ve made it metaphorical, where it’s just one of two powerful jewels known as the EyesContinue reading “The Sacred Artifacts of Chaos”
A popular concept early on was the notion of mapping the Patterns to the four classical elements, with the question of “what became of the Fire Pattern?” Below is Cort Odekirk’s take on the topic, reprinted with his permission.
The idea of “partial powers” in Amber Diceless Roleplaying is hardly new. It was an early concept when the game was released in the 90s, probably started by someone named Gideon Weinstein. Many Amber players are probably already familiar with this concept. But since it will come up in other pieces I write, I figuredContinue reading “An Introduction to Partial Powers”
One of the more interesting developments with Amber Diceless, Pit of Vipers is a one shot scenario run at AmberCon and AmberCon Northwest that features a more robust auction setup that builds more story between the characters. The auction itself has been reused multiple times because of the dynamic that it builds. These documents areContinue reading “Pit of Vipers”