Silence and Silver

David Golden and Simone Cooper ran a one shot featuring a mix of regular Amberites and ghosts from Tir-na Nog’th. Below are their game notes, reprinted with permission. Description from AmberCon North Number of Players: 8-12 Game Type: Amber Elders, largely free form Character Restrictions: Come with a list of 3 Amber elders you’d likeContinue reading “Silence and Silver”

Review of The Chronicles of Amber Slots

This is obviously not diceless, but it’s Amber related and I feel like this experience should be shared with others. And you know you’re morbidly curious about this. What Is It? Ukrainian game company Murka obtained the rights to make a slot machine game based on The Chronicles of Amber by Roger Zelazny, nested withinContinue reading “Review of The Chronicles of Amber Slots”

Vitae – A Possible Interpretation of Undershadow

This essay by Cort Odekirk is reprinted with his permission. I The Pattern and the Logrus represent Order and Chaos, two opposing forces kept in a precarious balance.  However, we know from references Dara made to Corwin that at least the Courts of Chaos existed before the Pattern. No mention is made of the formationContinue reading “Vitae – A Possible Interpretation of Undershadow”

Conjuration Simplified

The explanation of Conjuration in Amber Diceless Roleplaying can be a little confusing, so Leslie Lightfoot created a write-up that broke down the rules more simply. It is reprinted below with permission. Conjuration can be used in one of two different ways – one can either conjure a mundane item or creature from ‘nothingness’ –Continue reading “Conjuration Simplified”

The Sacred Artifacts of Chaos

In Knight of Shadows, Zelazny identifies the Jewel of Judgment as the “Left Eye of the Serpent.” In some campaigns I’ve made that literal, where it is something stolen from the Serpent by the Unicorn. But in other campaigns I’ve made it metaphorical, where it’s just one of two powerful jewels known as the EyesContinue reading “The Sacred Artifacts of Chaos”

Thinking About Combat: Generating/Exploiting Opportunities

Michael Sullivan sent this essay to the Amber Mailing List in 2018. It is reprinted here with his permission. I’ve been tinkering around with combat systems for the last couple of years, trying to find games that play a little less “roll to hit, roll to damage” than is the norm. Recently, I came across kind ofContinue reading “Thinking About Combat: Generating/Exploiting Opportunities”

One Take on The Courts of Chaos

I’ve run a one-shots and campaigns that focused around the Courts of Chaos, and have spent a lot of time puzzling out details from the books and expanding on them in order to provide a more robust setting to play around with. Some of the setting details I’ve also cribbed from Kit Kindred. It isContinue reading “One Take on The Courts of Chaos”

A Most Foul and Unnatural Murder

David Golden has been kind enough to share his game notes for some of his past campaigns. Today I’m highlighting his murder mystery. Download now. Original Description from ACNW: Event Title: “A Most Foul and Unnatural Murder”Players: 4-8 (6 preferred or I’ll need another GM) Type of event: FF,CR Description:The first anniversary of the reignContinue reading “A Most Foul and Unnatural Murder”

Time, Space, and Judgment: An Origin Myth

In my last campaign, I had an idea for the origin of the universe, partially inspired by Jenna K. Moran’s work on Exalted: Fair Folk. I never found a direct use for it in the game, but I thought I’d share it here.  In the Beginning The idea starts with the universe as nothing. MaybeContinue reading “Time, Space, and Judgment: An Origin Myth”

The Bright Pattern: A Take on Elemental Patterns

A popular concept early on was the notion of mapping the Patterns to the four classical elements, with the question of “what became of the Fire Pattern?” Below is Cort Odekirk’s take on the topic, reprinted with his permission.