Thinking About Combat: Generating/Exploiting Opportunities

Michael Sullivan sent this essay to the Amber Mailing List in 2018. It is reprinted here with his permission. I’ve been tinkering around with combat systems for the last couple of years, trying to find games that play a little less “roll to hit, roll to damage” than is the norm. Recently, I came across kind ofContinue reading “Thinking About Combat: Generating/Exploiting Opportunities”

One Take on The Courts of Chaos

I’ve run a one-shots and campaigns that focused around the Courts of Chaos, and have spent a lot of time puzzling out details from the books and expanding on them in order to provide a more robust setting to play around with. Some of the setting details I’ve also cribbed from Kit Kindred. It isContinue reading “One Take on The Courts of Chaos”

A Most Foul and Unnatural Murder

David Golden has been kind enough to share his game notes for some of his past campaigns. Today I’m highlighting his murder mystery. Download now. Original Description from ACNW: Event Title: “A Most Foul and Unnatural Murder”Players: 4-8 (6 preferred or I’ll need another GM) Type of event: FF,CR Description:The first anniversary of the reignContinue reading “A Most Foul and Unnatural Murder”

Time, Space, and Judgment: An Origin Myth

In my last campaign, I had an idea for the origin of the universe, partially inspired by Jenna K. Moran’s work on Exalted: Fair Folk. I never found a direct use for it in the game, but I thought I’d share it here.  In the Beginning The idea starts with the universe as nothing. MaybeContinue reading “Time, Space, and Judgment: An Origin Myth”

The Bright Pattern: A Take on Elemental Patterns

A popular concept early on was the notion of mapping the Patterns to the four classical elements, with the question of “what became of the Fire Pattern?” Below is Cort Odekirk’s take on the topic, reprinted with his permission.

Review of the Rebma Sourcebook

“The archway loomed ahead, perhaps two hundred feet distant. Big, shining like alabaster, and carved with Tritons, sea nymphs, mermaids, and dolphins, it was.” Roger Zelazny, Nine Princes in Amber When Phage Press still spoke of publishing sourcebooks for Amber Diceless Roleplaying, Jason Durall produced As Above, So Below: The Rebma Sourcebook. Art had beenContinue reading “Review of the Rebma Sourcebook”

Running Combat in Amber

In 2012, Michael Sullivan posted this essay to the Amber Mailing List. It is reprinted here with his permission, with only some minor formatting changes. I got a couple of requests at ACNW to explain my techniques for running combat, which I kind of uncomfortably demurred from doing because I don’t really think of myself asContinue reading “Running Combat in Amber”

An Introduction to Partial Powers

The idea of “partial powers” in Amber Diceless Roleplaying is hardly new. It was an early concept when the game was released in the 90s, probably started by someone named Gideon Weinstein. Many Amber players are probably already familiar with this concept. But since it will come up in other pieces I write, I figuredContinue reading “An Introduction to Partial Powers”

Pit of Vipers

One of the more interesting developments with Amber Diceless, Pit of Vipers is a one shot scenario run at AmberCon and AmberCon Northwest that features a more robust auction setup that builds more story between the characters. The auction itself has been reused multiple times because of the dynamic that it builds. These documents areContinue reading “Pit of Vipers”