Michael Sullivan sent this essay to the Amber Mailing List in 2018. It is reprinted here with his permission. I’ve been tinkering around with combat systems for the last couple of years, trying to find games that play a little less “roll to hit, roll to damage” than is the norm. Recently, I came across kind ofContinue reading “Thinking About Combat: Generating/Exploiting Opportunities”
Tag Archives: Michael Sullivan
Running Combat in Amber
In 2012, Michael Sullivan posted this essay to the Amber Mailing List. It is reprinted here with his permission, with only some minor formatting changes. I got a couple of requests at ACNW to explain my techniques for running combat, which I kind of uncomfortably demurred from doing because I don’t really think of myself asContinue reading “Running Combat in Amber”