Thinking About Combat: Generating/Exploiting Opportunities

Michael Sullivan sent this essay to the Amber Mailing List in 2018. It is reprinted here with his permission. I’ve been tinkering around with combat systems for the last couple of years, trying to find games that play a little less “roll to hit, roll to damage” than is the norm. Recently, I came across kind ofContinue reading “Thinking About Combat: Generating/Exploiting Opportunities”

A Most Foul and Unnatural Murder

David Golden has been kind enough to share his game notes for some of his past campaigns. Today I’m highlighting his murder mystery. Download now. Original Description from ACNW: Event Title: “A Most Foul and Unnatural Murder”Players: 4-8 (6 preferred or I’ll need another GM) Type of event: FF,CR Description:The first anniversary of the reignContinue reading “A Most Foul and Unnatural Murder”

The Bright Pattern: A Take on Elemental Patterns

A popular concept early on was the notion of mapping the Patterns to the four classical elements, with the question of “what became of the Fire Pattern?” Below is Cort Odekirk’s take on the topic, reprinted with his permission.

Running Combat in Amber

In 2012, Michael Sullivan posted this essay to the Amber Mailing List. It is reprinted here with his permission, with only some minor formatting changes. I got a couple of requests at ACNW to explain my techniques for running combat, which I kind of uncomfortably demurred from doing because I don’t really think of myself asContinue reading “Running Combat in Amber”

Pit of Vipers

One of the more interesting developments with Amber Diceless, Pit of Vipers is a one shot scenario run at AmberCon and AmberCon Northwest that features a more robust auction setup that builds more story between the characters. The auction itself has been reused multiple times because of the dynamic that it builds. These documents areContinue reading “Pit of Vipers”